A beautiful but flawed adventure.
Godfall has the making of a great launch title, but its cons, unfortunately, outweigh the pros. It shines at some parts, but this is one game that I’d probably forget in a couple of months.
As a day one launch title for the PlayStation 5, Godfall has a lot riding on it – from gameplay to how it looks on Sony’s next-gen console. It manages to deliver in some aspects, but overall it failed to get our interest and unfortunately would be forgotten months after its release.
Godfall reminded me of Destiny, which entices you as the gamer to excel in melee combat instead of shooting. But the repetitive gameplay and random loots somehow make the game less interesting which is a shame since Godfall has a fairly decent combat system and breathes next-gen when you see the graphics.
In the game, you play one of the last exalted Knight’s Order who is tasked to prevent an upcoming apocalyptic event. That’s the most that we got out of the story since the plot is easily forgettable. Its developers said that Monster Hunter was a big influence in making the game, and it definitely shows.
You’re given five weapon classes that include a longsword, a pair of dual blades, polearm, war hammer, and a two-handed great sword. The weapons are one of the best parts of Godfall, letting you take advantage of different skills that overall add more excitement to the gameplay.
Based on the trailers and early first looks, I assumed that Godfall would offer some great challenges and while I did enjoy the combat, all the attacks feel random and repetitive. It was daily easy too, to the point that each battle didn’t even feel challenging – this alone me lose interest halfway through the game.
+ Great combat mechanics
+ Plethora of weapons that have unique features
– Fights can be repetitive
– Lacks replay value
Final Rating: 3/5